I love the interactivity of this game. Everything about its playability is absolutely awesome. I'd say the graphics are pretty sub-par, but at least the game doesn't use all my CPU because of it, and honestly, the look of the thing is perfectly fine.
The only real complaint I have is the lack of checkpoints, a pause button, and above all, there needs to be more than just one life per play... but it's your game. Just a suggestion on my part.
Overall, I really enjoyed the hell out of this and will definately be playing it off and on for quite a while I think. Good job!
Something is lacking here, but it's decent.
I think you did a great job at making something "fun", but this really seems to lack the ability to do anything more than make noise. I thought your integration of the mouse and keyboard was impressive, but what really made me give this a low score were (what I thought) the sound effects that you chose to give the various drums/cymbals. I don't ever remember a hi-hat sounding like a tom.
At any rate, I thought you still did a fine job on this, which kept me from giving it a "Blammable" score.
You might have something here if you work on it more and present the ability to actually play this kit.
Reminds me of basic training!
I don't really like having to shoot them in the head to kill them, but hey, it's supposed to be hard, right? I've heard about Swift 3D that's supposed to be able to create some great 3D graphics for Flash. Haven't been able to check it out yet, but maybe that's what you're looking for.
I liked this game. Just like the pop up "Ivans" at Ft. Knox this past summer.
Actually, this IS Swift 3D
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